Kelly (2020)
This portrait marked a shift toward more hyperrealistic rendering techniques as I continued learning Procreate, often alongside Kelly himself, who served as both muse and creative sounding board. Using his photo as reference (with permission), I focused on capturing subtle facial textures and undertones, including freckles and the blend of purple-green hues beneath the skin. To introduce a visual contrast without overpowering the realism, I added symmetrical, diamond-like structures around his head. The piece also served as a study in digital hair rendering, where I practiced building depth through clumped brushwork and individual strands.

Reflections & Areas for Improvement:

  • While I aimed for hyperrealism, the skin lacks actual texture beyond tonal variation and freckles, which limits the depth and dimensionality of the portrait.

  • I struggled with composition framing, particularly where to crop the figure. In hindsight, ending the portrait at the neck feels abrupt and visually imbalanced.

  • This piece made me more aware of how critical structural decisions, like framing and textural layering, are to achieving realism in digital portraiture.